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Premise[]

The Assassin Spear is an extremely difficult class to play. If you are new to MMO's or Assassin Classes, you may want to look into one of the other classes. Those who are not afraid to take risks, and are willing to spend long hours grinding solo, however, may find this class enjoyable. This build is extremely powerful. No other class will outdamage you in single target combat, ever. However, this class is also extremely fragile, having almost no defense to speak of. In this guide, I will first outline skill allocation. Second, I will outline equipment setups. Then I will give specifics on how one uses the class, and finally, future speculation on pvp.

Skill Allocation[]

This is why you are really here. If you already knew the information I am about to give you, you wouldn't even be reading this guide in the first place. This Skill Outline is not a rule. It is not set in stone, nor is it the end all be all of any Berserker build. This guide is only one thing, a guide. So if you see something in here that you don't like, or would work better if... Spare me. After all, it's my guide. If you don't like it, make your own. So without further ado:

First Job[]

At this point, you should recieve a quest to kill the Black Wolf in Alpen Field. With this setup, you should easily be able to slaughter his punk ass solo, using only beginner pots.Simply use the combo Impale>Roundhouse Hit>Repeated Piercing as outlined in the Repeated Piercing entry on this blog.


You should be killing anything in Rein River pretty quickly. The extra 75% Strength should make life much more simple.You should also begin to notice just how fragile you are. Remember to keep an eye on all the mobs around you, and only go after one mob at a time.(Você deve estar matando qualquer coisa no Rio Rein muito rapidamente. Os 75% extra Força deve tornar a vida muito mais simples. Você deve também começar a perceber o quão frágil você é.)


You now have 21 skills in the Berserker Tree, and 10 skill points in the Last Survivor tree. Pat yourself on the back, and start saving for your Second Job! (Verdadeiro Você agora tem 21 qualificações no Berserker Árvore, e 10 pontos de habilidade no Última sobrevivente. Lembre-se de manter um olho em todos os mobs ao seu redor, e só depois ir para um mob de cada vez.)

Second Job[]

This is where your life becomes much more simple. These next 14 skills will improve your survivability 3 fold, and are necessary in order to solo on higher level maps, like Sunny Coast and Conquest Land. Most importantly, this is when you first get hide.

And that's it!!! Start saving for Third Job!!! Some of you may be asking, "WTH?!" right about now. That's understandable. After all, you will be banking points for Seven Levels. Go ahead and grind through level 29, and think long and hard about how long it takes to make it to thirty. When you are done, understand that it will take at least twice as long, perhaps longer, to make it from level 40 to 41. When you get to 40, you will be thanking yourself for saving up, so that you have access to almost all of your 3rd job skills almost immediately after the job change.

Of course, if you don't mind spending money, (I don't), you can always purchase a skill reset, and spend your points on some survivability skills. I would recommend the Regenerative Witcheryer tree, and perhaps Lesson from the Last Survivor tree. Then when you make it to 40, burn 15 bucks and reset your skills.

Third Job[]

Here is where the real fun begins! You will start your third job with 15 points to spend!!! This means you can access and max any skill you want. There are certain skills you should start with.

You're going to really be knocking it to them, now. 40 to 41 should take half the time as 39 to 40.

At this point your Critical skills are maxed. There are still a few skills left that you could spend points on and increase your damage, however, this is the point that you would really want to start working on Defense. "OMG! Berserker with Defense?! Noobery!" Settle down. We're buying resistances. We don't expect you to to be a tank.

This is where we will stop for resistances. The reason why we aren't picking up Climate Resistance is because, as far as I know, there are no monsters that deal that kind of damage. When PvP is introduced, this will change, and the next 3 levels will pick up Climate Resistance. Now we will work on damage again. The rest of your points are going to be spent in the Last Survivor tree.

Now you have +150% Attack damage, with this last buff up. A major increase in damage all around. The next ten points you spend will be into various support skills.

And there you have it.

Further Development[]

Once the Level Cap is raised by GC again, the build will proceed as such:

From here you begin working down the Impenetrable Shield tree, and finally get some defense. Nope, just kidding. You don't actually get anything useful at all until around level 85 or 90. I'm not going to outline the full details from here, but that's months away, and if you really have to know, you can figure it out for yourself. The general idea, I will tell you, is to max Return Damage and Study Life's Rest. I'm sure you can figure it out from there.

Keep in mind, this is under the condition they raise the level cap before adding in any other skills. Elegedly, there are rumors of a 4th job out there, and more skills. Seeing as I can't make a build based on information I don't know, I have progressed the build based on what I have to work with.

Alteration[]

I know there are people out there who are thinking, "Man! I wish I had just X more points to spend so I can do Y..." If you would like to change this build up some, let me give you some pointers. Firstly, the only thing absolutely necessary from the OHSW tree are Concentration Witcheryer, Sword Master, and Focus. Everything after that can be dropped. You can also leave out Darkness Resistance from the Berserker tree, Bloody Revenge, and Blood Sucking. That buys you 11 points at Level 60. The reason why Fire Resistance is necessary is so that you can get to the luck skills in the Last Survivor tree later in the game.

Other minor alterations you might consider, as I currently am as well, are swapping out Rapid for a second point in Backup, and purchasing Backup a little earlier. I haven't tested it yet, and I don't know if bosses are immune to it, but this could save you a lot of trouble in Dungeons. (If someone who can verify the usefulness of Backup in this regard could post in the discussion tab, it would be most appreciated.) This removes a fairly useful damage skill, but should increase your survivability significantly.

Charge could also be left out, as well as all of the resistance skills, if you don't plan on playing in PvP ever. You could also try, though it is merely speculation, dropping Grenade later in the game and picking up part of the Splinter Effect chain instead. Popular opinion falls against splinter in the later levels, however, but with a Crit build like this one, you might be able to pull it off. (Remember, Rapid doesn't stack with Splinter Effect, but I believe Body of Berserker does.)

These are just a few ways that this build could be altered, while still sticking with the original theme of constant, massive criticals and maximizing damage.

Equipment[]

This will only be a rough abstract, as even rare, named equipment will have different bonuses on them.

Your first few levels, don't worry about equipment. Wear stuff you find if it's better than what you have. Try to sell the rest on the market if it's worth while. If it's not, just sell it to an NPC. For now, worry about slotting Strength and Stamina first, Luck and Energy second. Once you make it to level 20, Purchase a full set of Silent Armor. Don't bother with the Uncommon or Rare armor, unless they have a better secondary bonus than the Silent Armor available. At this level, you want to shoot for +Attack Damage and +Spear Skill(Sub Option) primarily, +Regen and +Spear Skill secondary. This will cost you between 300k-500k, and will be the only armor you buy until level 30.

You may wonder why I suggest +Attack over +Spear Skill Damage. The reason for this, is that the +Attack that you get from equpment is multiplied by 3 or 4.5 from your skills. If you can find a +Spear Skill at +150, that's great, but a +50 Attack is going to do much more damage for you.

When you reach level 30, you will upgrade your armor again. Again, you will be focused on the same bonuses. Try to spend aroun 1million here. This armor should last you 10 levels. If it's not cutting it, you can purchase level 35 armor, but you will be dipping into your level 40 armor fund. If you absolutely need to upgrade, try to do it on equipment found, not purchased.

At level 40, you will be changing your setup pretty drasticly. When you purchase this equipment, you will want to get +Critical gear first, +Dodge second, and +Damage third. Rings and Amulets should be +Crit or +MP only. As far as Sowels go, You will want 4 Luck, 2 Dex. If they ever come out with equipment that allows a second sub-sowel, Your setup will be 8 Luck, 2 Dex, 2 Str. Alternately, you could use 8 Luck, 4 Str.

Spears should follow the same rules as Armor. It doesn't matter if you go for the wide range or short range of damage. It's the bonuses that are going to make the difference.

Grinding[]

"So, all of that is well and good, but how do I get there?" Well, my friend, It's a long, hard, and lonely road to max level. The first 24 levels blow by pretty quickly. Just use your skill chain, Impale>Roundhouse Hit>Repeated Piercing, and you should do fine. Parties are easy to find and easy to get into, and there is nothing on the maps that by itself can kill you. Just watch your back, and don't get too much agro, and you should be fine.

After job change, you are going to be changing your playstyle. Regular mobs should be easy. Use Hide to find a safe spot near where they spawn, and draw them out one at a time. Gang mobs are going to be a little hairy. In order to solo these, (and you probably will), you will have to use Hide, then use Uppercut to initiate combat. Once your target is stunned, you will hit a potion, (because by now you have taken damage), then run your attack chain. You should be able to kill one if you don't agro more than three mobs. Once it's dead, if you are above half health, go ahead and use weaken, and run your attack chain on the next mob. If not, use Fast Hide and get out of Dodge. Fast Hide has a 5 minute cool down, so you'll want to wait it out before you go back again.

What's really going to get on your nerves, is when you start getting DQP/DCOC quests. All of the mobs in these dungeons are going to be easy, until you get to the final boss. This is exactly what will happen: Your OHSW is going to go in and get agro. You'll come up and start using skills. You'll steal agro from the boss, the healer will switch to you, and burn all his heal spells, while the OHSW uses provoke. They'll take agro, and then die. The healer will cast res on the OHSW, while the boss switches back to you. You'll die quickly, while the OHSW tries to get agro back from the boss by attacking it. When you die, back goes the agro to the OHSW, and he dies again, then the boss starts going after the squishier members of your party. All of this could have been prevented if the mage had just used Ice Shield and Intermediate Recovery on you, but they never do that. It will happen every time, and you are going to hate it. Healers will start to hate spear warriors. You'll never get a party for FC, (which Spear Warriors rock at), and you will find yourself leveling from 33 to 40 solo.

Once you get to level 40, however, you are going to be the most BADASS level 40 character in the game, and still playing solo. That's okay though, because now you really have the tools to play solo anyway. So long as you watch where you step, you can get almost anywhere. So long as you only attack 1 mob, you can kill almost anything. A few more levels and a good deal of equipment, and you will crit at least every other hit, and the same thing that happened in DQP/DCOC will keep happening, but you will know it is going to happen, and will only be in parties to finish quests anyway. Most of your leveling will be done in Flammio. You will also get parties in NV from time to time as well. Once PvP comes out, you will probably spend most of your time there. Speaking of PvP, I think it's high time for the next section.

Something else you might try, (I did), is to skill reset to a sheild warrior, and later on, skill reset back to a spear. Level 30-40 is a pain to level solo. it takes 15-20 minutes to make 1%. In a party in FC, you can make 10% experience in that time. Sure, you can party in FC as a spear, but you are always the last man on the totem pole. Whereas if you respec to 1hs, you will be able to get a party exceedingly quickly, you are one of the 2 primary classes that are always in demand, you get all the heals, and everybody likes you. Just be sure that when your party starts to fail, you recall scroll out. We are all Assassins at heart, after all. ^_^

(One tip for you spear warriors out there who are counting on a repeated piercing to kill a mob, you will know if it killed it if all the status effects disappear from the bar. You saw it here first.)

PvP[]

Spear Warrior's performance, not just the Assassin Build's performance, will ultimately be decided by the following: Whether or not Hide works for PvP. If hide does not work for PvP, any Archer/Mage will be able to pick you off from a distance, and you will never get a single hit in. If that is the case, you will need to pick up the Charge skill from the OHSW tree in order to close the distance between you and your prey. The good news is, once you make it to your opponent, he will be stunned. The bad news is, by the time you get there, you will have lost half your life to Burn or Bleed.

If, however, hide does work, killing PC's should be as easy as killing NPC's. You'll walk in cloaked, use Secret Trap, Uppercut if they are Mage/Archer, use your attack chain, finishing with Wind Slasher, and if they are still standing, hit them with Charge, and start it all over again. If you are going up against another Warrior, Destroy Armor and/or Weaken/Weakened Area will be your best friends.

The biggest issue you will find is keeping track of all of your buffs. Most of them last a pretty long time, but skills like Amplify Damage which have an effect time of less than 5 minutes are going to get on your nerves. If there is a Party PvP feature, Berserkers are going to be the most saught after character types in the game next to FS healers.

Summary[]

So that about covers it. As the game progresses I will try to keep this guide updated. Further discussion can be done here in the Talk:Assassin Spear Guide page, or on the Asdastory Forum Topic I created. I suggest not using the main forum, because the setup is horrible, and eventually it will be buried. I keep up with the other two I listed here, however, and will try to promplty reply to questions and comments.

Please do not edit this guide without permission. Any changes you make will be deleted personally. If you would like to post this elsewhere, that is permissible, so long as it is in its complete, and unabridged form. (For those of you who don't read books, that means unedited.) Any sites or forums this is posted on, be sure to list them on the Discussion Page, which can be found at the top of this page. All postings must also be credited to myself, DataPhreak 03:18, 16 September 2008 (UTC)

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